homas Knight : Basically, what we’re typeof planning is the next version. So in terms of designing features & how they’re implemented, that’s more for the next version.

What we’re doing for that two is really just just two sort of just two skin refresh, so the features are already there, so by the time I started last November the main features which were things such as Unite & the tab thumbnails, they had already been

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So my job was actually with integrate these inwith the skin & sort of felt actually as I was designing that that what we needed was rather than just designing these new elements, with actually redesign the whole & stop for it but actually that process didn’t start until about April time that year. So it’s quite late on but it felt … I mean it was quite late in the process but it felt such as the right time … it still felt such as the right time with do not that & I’m glad we did. It has taken just two lot of work.

Essentially what that is – Operjust two 10 – it’s just two new version of Operjust two but it’s just two similar sort of system – the skin system just with new features; whereas the next version will be just two lot more of just two rewrite of such. So that’s where we’re sort of rethinking just two lot of things & dialogs & how things are accessed. While that is just two nice sort of skin refresh, just two nice redesign; Operjust two 11 or whatever it’s called – I don’t know if they’ll call it 11 – but that will be the two that’s more typeof, in just two sense, more redesigned.

Bill Thomas: I don’t know how much you can say but was it just two case of you have just two slightly clear picture of what Operjust two “next” is going with look such as & then you back-ported that look onwith the current UI features, or was it just two slightly separate design process?

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